World & Setting
11 entries in the Worm compendium.
Earth BetA divergent reality shaped by trauma-born powers and the relentless threat of Endbringer dCauldron BaseThe secret source of powers where humanity was gambled on a formula that demanded deformitNew York CityA concrete jungle where the weight of global parahuman warfare is felt, but not shattered Coil's TowerThough often imagined as a tower, Coil's true seat of power was an underground bunker, a sWinslow High SchoolThe place where a bullied girl forged her identity as a vigilante.ChicagoA flooded skyline reminding the world that no city is safe from the Endbringers.Undersider BaseA fortified warehouse where a team of capes planned jobs under the shadow of Coil.LondonA global hub of parahuman defense under the shadow of Endbringers.TokyoA neon-drenched metropolis where ancient traditions clash with the chaotic power of parahuAlephA shattered mirror of reality where time bends and nightmares walk.The BirdcageThe inescapable oceanic fortress where the world's most dangerous parahumans are locked aw
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