The Wards
Young heroes under the PRT's wing, balancing school life with saving the world.
The Wards are a specialized team of young parahumans recruited and trained by the Protectorate to serve as junior heroes within the Endbringer-affected world of Worm. Unlike their adult counterparts, these teenagers operate under strict supervision, intended to provide them with a structured environment where they can learn heroism while being shielded from the worst horrors of caping life. They function as a bridge between civilian adolescence and the brutal reality of superpowered conflict, often serving as public relations figures for the PRT.
- Affiliation
- Parahuman Response Team (PRT) / Protectorate
- Nature
- Junior Heroic Team
- Primary Base
- The Brockton Bay Wards Building (varies by city)
- Status
- Active (with significant turnover and restructuring over time)
- Age Range
- Teenagers to young adults
Lore & Background
The dynamic of the Wards is heavily influenced by their handlers and the specific culture of their city's Protectorate branch. In some locations, they are treated as children to be protected, while in others, such as Brockton Bay under certain leadership, they are pushed into dangerous scenarios that test their moral fortitude. The program has faced scrutiny over its ability to truly protect these youths from trauma, leading to internal conflicts and the eventual fracturing of teams when members realize the system is flawed or complicit in darker agendas.
In Their Own Story
The fluorescent lights of the common room hummed with a low buzz that did nothing to calm the tension. Victoria adjusted her collar, trying to ignore the way the silence stretched between her and the new recruit. Outside, sirens wailed as a minor skirmish erupted downtown, but here, in this sterile sanctuary, they were just kids waiting for orders. 'Remember,' she said softly, her voice steady despite the tremor in her hands, 'we don't have to be perfect tonight. We just have to be there.' The door slid open, and the weight of the world rushed back in.
Reader's Guide
The Wards operate under a hierarchical structure led by a Handler or Protectorate Director who oversees their training, missions, and daily lives. Each city branch has its own roster, typically ranging from five to ten members, though this fluctuates as teenagers age out or leave the program. Their ideology is rooted in community service and public safety, emphasizing restraint and adherence to protocol over the chaotic methods of independent vigilantes. Key members have included figures like Glory Girl, Kid Win, and Shadow Stalker, each bringing unique powers and personalities that define their team's dynamic. The Brockton Bay branch serves as a primary example, operating out of a dedicated facility within the city limits. However, the group has evolved significantly throughout the narrative; what began as a supportive training ground often devolved into a pressure cooker where young heroes faced impossible choices. Over time, the program's integrity was questioned as members discovered that their handlers sometimes manipulated them for political or tactical gain. This led to defections, internal betrayals, and a fundamental shift in how the Wards viewed their role. While some cities maintained stable teams, others saw their rosters dissolve into chaos, forcing survivors to redefine what it means to be a hero when the system fails them.
Did You Know?
- The Wards program was partially inspired by the need to integrate young parahumans before they fell in with villainous gangs or were exploited by organizations like the Merchants.
- Team rosters vary significantly by city, meaning a Ward in New York might have very different rules and experiences than one in Brockton Bay.
- Some former Wards eventually join the Protectorate as full-fledged heroes, while others leave the caping life entirely to pursue normal careers.
More in Factions & Groups
Elsewhere in the Worm universe
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