The Endbringer Cycle
Three monsters that herald the end, testing humanity's resolve with every catastrophic arrival.
The Endbringers are a trio of colossal, nearly indestructible entities that periodically emerge to assault humanity's greatest cities with catastrophic force. Comprising Leviathan, Behemoth, and Scion (though Scion is distinct in origin), these beings represent the apex of threat in the world of Worm, serving as both physical disasters and metaphysical tests for capes. Their attacks are unpredictable yet cyclical, forcing global cooperation among heroes and governments while simultaneously driving the desperate, often unethical, research into containment and countermeasures.
- Nature
- Apocalyptic Entities
- Primary Members
- Leviathan, Behemoth, The Simurgh
- Affiliation
- Independent / End of the World
- First Appearance
- Early 2000s (Varies by entity)
- Status
- Active or Defeated depending on timeline context
- Weakness
- Extremely limited; requires specific countermeasures
Lore & Background
Despite decades of study by organizations like the PRT and the Endbringer Task Force, their origins remain shrouded in mystery, though later revelations suggest they are tied to Scion and the Shards. They possess regeneration capabilities so potent that conventional weapons are useless; only specialized, high-risk strategies involving precognition, reality-warping, or nuclear-level force have ever temporarily halted them. The cycle of their attacks serves as a grim clock for humanity, with each assault pushing civilization closer to the brink while simultaneously forging the most powerful and desperate capes in existence.
In Their Own Story
The sky over Chicago turned a bruised purple as the air grew heavy with static. No sirens were needed; the collective psychic scream of millions warned them before the Simurgh even breached the stratosphere. Below, the streets ran dry as people froze, trapped not by water or fire, but by the crushing weight of premonitions—visions of their own deaths played out in a loop that no amount of running could escape. In the silence between heartbeats, the city became a stage for a tragedy already written, where heroes stood helpless against an enemy that fought with the future itself.
Reader's Guide
The Endbringer Cycle reveals that Earth Bet's reality is shaped by alien Shards sent to test or harvest human potential. These entities are not random monsters but instruments of Scion, the last surviving Shard-host from a previous cycle of existence. Powers in this world originate from these Shards, which grant abilities at the cost of altering the host's psyche and reality around them. The Endbringers represent the ultimate expression of this power: raw, unfiltered destruction meant to push humanity to evolve or perish. The hidden truth is that the cycle is a feedback loop. Humanity's attempts to fight back often inadvertently strengthen the very forces they oppose, as their desperation creates new threats and fuels Scion's purpose. The only way to break the cycle was not through force, but by understanding the metaphysical connection between the Shards and their hosts.
Did You Know?
- The Endbringers are immune to most forms of damage due to a regenerative field that repairs them instantly after an attack.
- Each Endbringer has a specific 'tell' or pattern of behavior before they strike, though these patterns change over time.
- The Simurgh is capable of manipulating time and perception, making her the most dangerous in terms of psychological warfare.
- Humanity's only successful countermeasures against them have required sacrificing entire cities or using forbidden technologies.
More in Lore & History
Elsewhere in the Worm universe
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